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View Full Version : Level Editing, Modeling & Skinning


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  1. Killall svehicle
  2. how do you make dog fights in as-maps
  3. U E D - What the hell's going on???
  4. need sound of big gates in rock who open or close
  5. AS-Map not showing in map list
  6. skybox help
  7. Mutator to full mod
  8. Looking for 100k plus distance rendering in the editor
  9. Elevators?
  10. Texture Scale in Terrain editing mode
  11. Adjusting Animation Browser View?
  12. Weapon placement problem
  13. skins too bright in game? TrainerGirl Felina
  14. Coming soon - Prof. Farnsworth!
  15. Combiner texture
  16. Mapping Tips
  17. MSUC Grand Finals Winners Announced!
  18. Costum packages (SMs\Textures) ?
  19. How-To - Water
  20. So I want to be a level designer
  21. how hard is it to make a map?
  22. shaders - lighting on specular channel?
  23. another movers guestion
  24. Complex Elevator
  25. TorsoTwist doesn't work properly
  26. A map making question concerning size.
  27. Two Interviews with the MSUC Grand Finals Winning Red Orchestra Team!
  28. smesh lighting
  29. Critical: UObject::GetPathName
  30. single player mod help
  31. Collision-Optimization Question
  32. Navigation Points Attachments
  33. reflections
  34. Maya Export Error
  35. how do i make my models dance ballet in UT2004?
  36. EPIC - is there a patch coming to fix PPM new weapon displacement?
  37. Change texture of static mesh with a trigger?
  38. Modlers needing to make a weapon!
  39. Copying from one UKX file into another?
  40. Invisibility pickup ?
  41. Size and behaviour of weapon pickup
  42. Changing a texture flag... Unlit or Unlit [solved]
  43. Help Please
  44. special movers (expert needed)
  45. staticmesh emitters
  46. Getting a .UNR to work with Ued3 ?
  47. Multi-Texture Mesh
  48. Point me in the direction
  49. how do u convert .ut2 file to .3ds files?!?
  50. Shock Tank Movement
  51. All you staticmesh freaks....need some help here.
  52. Looking for willing person or persons....
  53. polys of the standard ut2k4 models?
  54. Files
  55. BSP to Static Meshes In Ued
  56. Steve Polge and Mark Rein MSUC Interview on Homelanfed
  57. Character missing in match
  58. Cubemap textures
  59. cubemap help
  60. Big maya modle gap!
  61. Dynamic Lighting Probs
  62. Weapon lockers :S
  63. xProcMesh trouble
  64. Damage triggered movers...
  65. Terrain Dissapears??
  66. Seeing a teleporters collision.
  67. Destroyable Objects
  68. Map's Package Usage
  69. Running editor in OpenGL
  70. Maya 6 PLE
  71. Dynamic Environment Bumpmaps = supercool FX
  72. Terrain editing question
  73. Cubemap screenshots
  74. Importing static meshes
  75. I made a cubemap!!!!!
  76. Map Locking
  77. Cant tranform permantly UT99 brushes!
  78. jumping down without getting damage
  79. Converting several brushes to static mesh
  80. Dieing when starting my map
  81. Assault map optimization
  82. Map load, editor crashes
  83. Making Triggered network emitters reliable…[problem solved]
  84. Need help with Vehicle Weapon KeyFrame Animation
  85. Static Mesh With Glass Problem
  86. Weapon Skinning and Animations
  87. [Prefablab] Meshers Wanted & More
  88. Animation Problem
  89. MultiSkyZones will only show the last Skyzone placed
  90. how to make water kill you?
  91. Player spawn points - strange problem
  92. Moving corona
  93. Emitters already started before level begins
  94. MPEG in Unreal
  95. Unreal Runtime2?
  96. Mover Scale
  97. Detail Shader
  98. My frist low-poly model...What do you think
  99. Static Meshes created in maya...
  100. using trigger emitters and lights together?
  101. Lights effects don't exist anymore? :S
  102. merging unreal files
  103. Help! Missing meshes online
  104. There wouldn't happen to be any sound sites would there...
  105. When vertices go beyond grid precision...
  106. materialsequence
  107. Assault bot pathing
  108. UnrealEd Vertex Editing bug?
  109. Where in the HELL did my movers go?
  110. Bots jumping in and out of vehicles in ONS and vCTF
  111. Though Detail Texture
  112. Map content import
  113. getting started here...
  114. Ahh! Texture seams in my skybox!
  115. Maya PLE and Gmax
  116. volume
  117. Karma collision questions
  118. Weather Problem
  119. OK, clear the UV-map things for me...
  120. Assaultpath help please
  121. upaint
  122. Mover problem
  123. Mesh Emitter: Please Help
  124. Single Tigger Multiple Movers
  125. Texture problem?
  126. Modeler looking for a home...
  127. Rotating entire map
  128. Maya Grid
  129. Want a Water Volume, that isn't killing
  130. Ping: 3DS Max Guru’s
  131. Mirroring Information
  132. How do i
  133. upload skins ?
  134. question about skins
  135. sites
  136. How do you make a Mirror?
  137. is animated cloth possible?
  138. Did too many terrains screw up my links?
  139. Copying Textures?
  140. Convert texture to P8?
  141. Project Goldeneye Requires Weapon skinners.
  142. Maya Desk
  143. Activebrush rotated when created.
  144. Maya5PLE Textures to UED Problem.
  145. Goofy problem, need advice please!
  146. dxt5 to dxt1
  147. Possible for turrent to be in DM?
  148. Few questions
  149. what is a good polygon budget?
  150. Join lines / vertices?
  151. How to remove jaggyness from terrain?
  152. Water volume and Terrain - collision problem
  153. ideas?
  154. Static Mesh Lighting
  155. How do you make weather and fog?
  156. Error
  157. cubemap cameras
  158. sign for map
  159. Spawning a cameratextureclient
  160. actor scaling without both ends moving
  161. how can I load the ALL of the textures
  162. finished map
  163. ScriptedSequence not working
  164. Help With Finished Skin
  165. SkyZone Problem
  166. i really hate vertex editing =/
  167. [Request] GI Joe & Cobra Skins
  168. Sunlight Problem
  169. Karmaboostvolumes BAH!!!
  170. .ukx
  171. fog help
  172. help with unreal ed3.0
  173. vehicle actor
  174. player starts
  175. Some stupid questions...
  176. Can an experienced mapper take a look at my map?
  177. how to:spawns for specific CTF teams?
  178. several questions
  179. activate a mutator in mylevel
  180. Hole in my terrain
  181. model help
  182. Creating a dm-sae style cave in 3ds max...
  183. Keeping my map symetric...
  184. How to import UT2004 models into MayaPLE?
  185. Texture Compression Help Needed
  186. Where should i get started with skinning?
  187. Maps gameplay speed?
  188. Few Qestions about modeling...
  189. Huge Problem in Maya 6.0
  190. a spinning fan mover that leans forward?
  191. Gun position in Hand
  192. Official Map Flag
  193. Lighting
  194. texture/mesh list?
  195. HaloUT Ricochetbug
  196. Emitter trouble.,..
  197. Mesh Emiter - Mesh Emitter coming out backwards
  198. Importing BSP
  199. Quick question to those with Mastering Unreal: The Art of Level Design
  200. Making a lift moving contineously
  201. designating weapon lockers to teams?
  202. Anybody Still has this.......
  203. UED Crash on Sound Package - Please Test
  204. xWeatherEffect sounds question
  205. Help with purchase (2d art)
  206. Can't get skin to work!!!
  207. Custom music in your map?
  208. Is there a command to see how much memory the textures are using?
  209. No. of tris for character
  210. problem with maya
  211. Cubemap & TexRotator
  212. Load Error?
  213. Bots have trouble using elevators
  214. Bots for single player linear level
  215. Upaint
  216. Zones and Terrain
  217. new mapper, 2 assault questions, help please!
  218. Teamskins on faceskin?
  219. Trigger Sounds
  220. Map behaves differently online?
  221. Where.
  222. Makin' water
  223. Ambience Sunlight
  224. 3ds Max - Maya Collosion Meshes
  225. Mayaple displaying bothsides of any face?
  226. Quick question
  227. Unreal 2 textures in ut2004 Help
  228. stuck on first room :(
  229. modeling program?
  230. red + blue lines
  231. vehicle+movers
  232. Distance HOM
  233. Viewport "Maximize"
  234. Wow, Static Meshes have opened up a whole new world for me!
  235. What are packages for?
  236. Cannot select light properties, help!
  237. Saving the builder brush as collision
  238. Multi angle movement in a mover help
  239. Zone portal question please
  240. Assault Destroyable Objective Question
  241. Best Modeling Program
  242. CTF4 Skins
  243. face classic sky
  244. hard attaching a spawn point to a moving object, how is this done?
  245. searching da Mapper Sjoerd "Hourences" De Jong
  246. adding turrets/vehicles in DM???
  247. Asigning gravity to movers help
  248. a lighting question
  249. Modding in linux
  250. bUnlit = True + Ground Shadow help