- Killall svehicle
- how do you make dog fights in as-maps
- U E D - What the hell's going on???
- need sound of big gates in rock who open or close
- AS-Map not showing in map list
- skybox help
- Mutator to full mod
- Looking for 100k plus distance rendering in the editor
- Elevators?
- Texture Scale in Terrain editing mode
- Adjusting Animation Browser View?
- Weapon placement problem
- skins too bright in game? TrainerGirl Felina
- Coming soon - Prof. Farnsworth!
- Combiner texture
- Mapping Tips
- MSUC Grand Finals Winners Announced!
- Costum packages (SMs\Textures) ?
- How-To - Water
- So I want to be a level designer
- how hard is it to make a map?
- shaders - lighting on specular channel?
- another movers guestion
- Complex Elevator
- TorsoTwist doesn't work properly
- A map making question concerning size.
- Two Interviews with the MSUC Grand Finals Winning Red Orchestra Team!
- smesh lighting
- Critical: UObject::GetPathName
- single player mod help
- Collision-Optimization Question
- Navigation Points Attachments
- reflections
- Maya Export Error
- how do i make my models dance ballet in UT2004?
- EPIC - is there a patch coming to fix PPM new weapon displacement?
- Change texture of static mesh with a trigger?
- Modlers needing to make a weapon!
- Copying from one UKX file into another?
- Invisibility pickup ?
- Size and behaviour of weapon pickup
- Changing a texture flag... Unlit or Unlit [solved]
- Help Please
- special movers (expert needed)
- staticmesh emitters
- Getting a .UNR to work with Ued3 ?
- Multi-Texture Mesh
- Point me in the direction
- how do u convert .ut2 file to .3ds files?!?
- Shock Tank Movement
- All you staticmesh freaks....need some help here.
- Looking for willing person or persons....
- polys of the standard ut2k4 models?
- Files
- BSP to Static Meshes In Ued
- Steve Polge and Mark Rein MSUC Interview on Homelanfed
- Character missing in match
- Cubemap textures
- cubemap help
- Big maya modle gap!
- Dynamic Lighting Probs
- Weapon lockers :S
- xProcMesh trouble
- Damage triggered movers...
- Terrain Dissapears??
- Seeing a teleporters collision.
- Destroyable Objects
- Map's Package Usage
- Running editor in OpenGL
- Maya 6 PLE
- Dynamic Environment Bumpmaps = supercool FX
- Terrain editing question
- Cubemap screenshots
- Importing static meshes
- I made a cubemap!!!!!
- Map Locking
- Cant tranform permantly UT99 brushes!
- jumping down without getting damage
- Converting several brushes to static mesh
- Dieing when starting my map
- Assault map optimization
- Map load, editor crashes
- Making Triggered network emitters reliable…[problem solved]
- Need help with Vehicle Weapon KeyFrame Animation
- Static Mesh With Glass Problem
- Weapon Skinning and Animations
- [Prefablab] Meshers Wanted & More
- Animation Problem
- MultiSkyZones will only show the last Skyzone placed
- how to make water kill you?
- Player spawn points - strange problem
- Moving corona
- Emitters already started before level begins
- MPEG in Unreal
- Unreal Runtime2?
- Mover Scale
- Detail Shader
- My frist low-poly model...What do you think
- Static Meshes created in maya...
- using trigger emitters and lights together?
- Lights effects don't exist anymore? :S
- merging unreal files
- Help! Missing meshes online
- There wouldn't happen to be any sound sites would there...
- When vertices go beyond grid precision...
- materialsequence
- Assault bot pathing
- UnrealEd Vertex Editing bug?
- Where in the HELL did my movers go?
- Bots jumping in and out of vehicles in ONS and vCTF
- Though Detail Texture
- Map content import
- getting started here...
- Ahh! Texture seams in my skybox!
- Maya PLE and Gmax
- volume
- Karma collision questions
- Weather Problem
- OK, clear the UV-map things for me...
- Assaultpath help please
- upaint
- Mover problem
- Mesh Emitter: Please Help
- Single Tigger Multiple Movers
- Texture problem?
- Modeler looking for a home...
- Rotating entire map
- Maya Grid
- Want a Water Volume, that isn't killing
- Ping: 3DS Max Guru’s
- Mirroring Information
- How do i
- upload skins ?
- question about skins
- sites
- How do you make a Mirror?
- is animated cloth possible?
- Did too many terrains screw up my links?
- Copying Textures?
- Convert texture to P8?
- Project Goldeneye Requires Weapon skinners.
- Maya Desk
- Activebrush rotated when created.
- Maya5PLE Textures to UED Problem.
- Goofy problem, need advice please!
- dxt5 to dxt1
- Possible for turrent to be in DM?
- Few questions
- what is a good polygon budget?
- Join lines / vertices?
- How to remove jaggyness from terrain?
- Water volume and Terrain - collision problem
- ideas?
- Static Mesh Lighting
- How do you make weather and fog?
- Error
- cubemap cameras
- sign for map
- Spawning a cameratextureclient
- actor scaling without both ends moving
- how can I load the ALL of the textures
- finished map
- ScriptedSequence not working
- Help With Finished Skin
- SkyZone Problem
- i really hate vertex editing =/
- [Request] GI Joe & Cobra Skins
- Sunlight Problem
- Karmaboostvolumes BAH!!!
- .ukx
- fog help
- help with unreal ed3.0
- vehicle actor
- player starts
- Some stupid questions...
- Can an experienced mapper take a look at my map?
- how to:spawns for specific CTF teams?
- several questions
- activate a mutator in mylevel
- Hole in my terrain
- model help
- Creating a dm-sae style cave in 3ds max...
- Keeping my map symetric...
- How to import UT2004 models into MayaPLE?
- Texture Compression Help Needed
- Where should i get started with skinning?
- Maps gameplay speed?
- Few Qestions about modeling...
- Huge Problem in Maya 6.0
- a spinning fan mover that leans forward?
- Gun position in Hand
- Official Map Flag
- Lighting
- texture/mesh list?
- HaloUT Ricochetbug
- Emitter trouble.,..
- Mesh Emiter - Mesh Emitter coming out backwards
- Importing BSP
- Quick question to those with Mastering Unreal: The Art of Level Design
- Making a lift moving contineously
- designating weapon lockers to teams?
- Anybody Still has this.......
- UED Crash on Sound Package - Please Test
- xWeatherEffect sounds question
- Help with purchase (2d art)
- Can't get skin to work!!!
- Custom music in your map?
- Is there a command to see how much memory the textures are using?
- No. of tris for character
- problem with maya
- Cubemap & TexRotator
- Load Error?
- Bots have trouble using elevators
- Bots for single player linear level
- Upaint
- Zones and Terrain
- new mapper, 2 assault questions, help please!
- Teamskins on faceskin?
- Trigger Sounds
- Map behaves differently online?
- Where.
- Makin' water
- Ambience Sunlight
- 3ds Max - Maya Collosion Meshes
- Mayaple displaying bothsides of any face?
- Quick question
- Unreal 2 textures in ut2004 Help
- stuck on first room :(
- modeling program?
- red + blue lines
- vehicle+movers
- Distance HOM
- Viewport "Maximize"
- Wow, Static Meshes have opened up a whole new world for me!
- What are packages for?
- Cannot select light properties, help!
- Saving the builder brush as collision
- Multi angle movement in a mover help
- Zone portal question please
- Assault Destroyable Objective Question
- Best Modeling Program
- CTF4 Skins
- face classic sky
- hard attaching a spawn point to a moving object, how is this done?
- searching da Mapper Sjoerd "Hourences" De Jong
- adding turrets/vehicles in DM???
- Asigning gravity to movers help
- a lighting question
- Modding in linux
- bUnlit = True + Ground Shadow help