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View Full Version : Level Editing, Modeling & Skinning



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  1. Bots can't drive pls Help
  2. how to create impersonator LBP files in 3dmax
  3. Dispatchers
  4. Movers
  5. Lighting vs Textures
  6. the x-mas present stuff...
  7. monster ques
  8. map error!!!!please help
  9. bounce pad
  10. Changing the startup icon...
  11. Optimization problem my FPS have changed in my map, which didn't change.
  12. having a little map problem
  13. BDC|Amientbyte
  14. OHHHHH gurus of skin making, teach me the ways!
  15. creating new textures from old ones
  16. Another problem
  17. + sign on brushes
  18. Fog of war
  19. Weird?
  20. ion cannon model....
  21. Importing UT2004 pawns into other Unreal games?
  22. resizing emitters
  23. Skin Customizing for everyone
  24. dem monsters like those in puzzlebox.
  25. Some hints on using textures
  26. Objectives only giving default 5 pts in complex setup..
  27. Need to fix some bugs
  28. need some help again :/
  29. New Death Animations
  30. Putting textures on walls?
  31. any websites where I can download static meshes?
  32. Scale Horror
  33. dumb Static mesh question
  34. "Complex" bot movements
  35. playerstart/weapons (UT2k4)
  36. Lighting problem
  37. I tried disabling AA and AF but I still can't select any objects in the veiwports!!
  38. Assertion failed?
  39. Sherman Tank
  40. Bridge meshes
  41. Disabling skins
  42. Teleportr problems
  43. Hitbox skin?
  44. Vehicles in DM
  45. Umm, How do u download my map?
  46. Maya texturing
  47. Kenny - For South Park fans
  48. Quick question
  49. 2003 Model for 2004
  50. Materials?
  51. I have a ""cannot save" error
  52. Weapon Trigger
  53. Vehicle Teleporters v1.0 [Released 11/2/05]
  54. Maps Don't Show in Game Browser [New Data]
  55. Problems with terrain tool.
  56. General Protection Fault (player model)
  57. How to trigger emitters?
  58. Mutator making in unrealed?
  59. ONSPowerLinkOfficialSetup, how many?
  60. Weird Terrain Layer problem
  61. omg please help me before i kill
  62. I'm in awe
  63. Trial maps.
  64. skybox question
  65. Changing the mesh of an existing weapon
  66. Need some help (No, not with Unreal)
  67. asistance request
  68. How to stop triangulation on export?
  69. Moving a room
  70. The incredible shrinking texturepak?
  71. Why bot path COLORS, wut do they mean?
  72. Unreal Ed 3.0 Mover does not work
  73. 377
  74. HOM behind glass (and only behind glass) ??
  75. build all problem
  76. Help with Spikes of Death
  77. Collision Question
  78. Skinning from scratch
  79. Rotation Problem - pretty please can you help me?
  80. Matinee Movie: Help Wanted!
  81. Anyone who can, pls help
  82. What in the....
  83. Is there a way to trigger an event from a players death?
  84. Joining mulitple terrains?
  85. need a Knight static mesh
  86. Terrain Tool Problems
  87. LavaFall
  88. Joining rooms
  89. Maya 5 Export to UnrealEd Problem
  90. Creating Weapons with Max or Maya
  91. Terrain Expansion?
  92. Skateboard Falls through Terrain
  93. Spawn Sound
  94. ONS Maps - things that make a good 32 player map
  95. measuring angles ?
  96. Bone Names
  97. UED: Any way to restrict depth of view?
  98. EntrySound in volumes
  99. Static mesh's not showing up in 3d veiwport (ut2k4 unreal ed)
  100. Browsers no show... me need help
  101. How big is too big?
  102. 2-Way Mirror
  103. .mp files and 3dsmax
  104. Death Msg Replacement in map
  105. Terrain
  106. Can someone plz explaine saveing textures to MyLevel??
  107. would be coolest skin ever
  108. Newbie question: Is there a more intuitive way to make a brush?
  109. missing rescources
  110. How to reset rotation on Cube Brush?
  111. Texture Disapears....
  112. Could someone help me?
  113. Angel, did you ever Map for Postal 2?
  114. Matinee scene won't launch ingame
  115. Releasing A Beta Map...
  116. meshes
  117. Questions
  118. Maya 6.0 PLE does not want to accept the Unreal Plugin...
  119. Weird wall properties with vehicles?
  120. How to Add A Teleporter
  121. Spiderweb
  122. Cant Start Up Unreal ED
  123. round BSP
  124. Powercore checker. a hard, but orginal idea.
  125. There's snow question like a snow question
  126. Dynamic light tutorial?
  127. Underwritten rules for duplicating textures?
  128. Volume Help!
  129. Triggered volumes?
  130. Texture Scale
  131. Target
  132. triggers
  133. UED not placing collisionbox squarely
  134. Strange stat !?
  135. good size for wall blocks?
  136. Sunlit hell. (FIXED) FOGGY HELL NOW :(
  137. In Need of Extremely advanced Projector Limitation Tutorial.
  138. I need alot of help: Triggers.
  139. Question regrading invisible brush's
  140. Help a disapproved oobie mapper
  141. Multiple Mirrors
  142. Fluid Surface Info! Need help plz!
  143. Onslaught Vehicle Plus[BETA00.2][UPDATED]
  144. Making it look more "full"
  145. is it posible to extend the background ?
  146. maya meshes question
  147. Image won't import
  148. Is there a way to set forcedvisibility to more than 1 zone?
  149. Idea: Visible power links
  150. Why Can I Fly Through This Static Mesh?
  151. unusual Cube map shape help
  152. Need tips on what to look into when building an Asymmetrical CTF map
  153. ParticleSystems#Revolution
  154. Need help with blocking projectile
  155. Meshes + Bones + Ingame?
  156. how to make own *.uax file?
  157. I am newbie and I need help
  158. Cant get in
  159. Adjusting Pivot Points for Movers
  160. "Convert To Static Mesh" Question
  161. Teleporters
  162. Glowing mesh effect..should be easy but....?
  163. Actor X or Maya Plugin?
  164. 3ds max-> Static mesh?
  165. website's ???
  166. Adding more polys to...
  167. UT2005 Editor
  168. Where are the trains?
  169. Problems with lighting
  170. Skating Problem
  171. Skies
  172. I need help with player starts and speedtubes...
  173. RPG mod?
  174. Combining brushes?
  175. xpawn/staticmesh lighting issues
  176. Custom gametype??? help!!!
  177. MY builder brush :(
  178. SunlightActor Bieng a *****
  179. The Attack Of The Friffins!
  180. Problems with unrealed
  181. monster script not working
  182. ut2k4 mapping
  183. my own meleeness
  184. Taking Meshes and Textures from other games
  185. Is there anyway to play Unreal '99 Maps in Unreal2004?
  186. Upaint and modding characters...
  187. Water and Rain question (see 3rd post)
  188. Need Help!!!
  189. jumps
  190. Hide assault objectives
  191. Tips on textures?
  192. Making a DecoLayer collisionable?
  193. - FIXED- Does anyone know how to optimize a terrain?
  194. First Person Team Skins?
  195. Help
  196. GPF when building lighting
  197. Triangulation
  198. Napoleonic Mod Needs Help
  199. Sprite question
  200. Wheres the Shock-Combo textures?
  201. Terrain tanturms.
  202. Suggestions
  203. Creating Static Meshes Within Unreal Ed
  204. Pink walls
  205. Pink walls
  206. Textures
  207. Help with a map Please!!!
  208. Matinee/interpolation problems.
  209. What AM I DOING WRONG?
  210. player starts
  211. Skinning question: Shaders and Animated Textures
  212. For Assault mappers: Fixed EnergyCore spawner and other Assault scripts.
  213. How the hell do i use UnrealEd???
  214. Transparency Issue - Some objects are invisible on other side of glass
  215. Questions
  216. Questons prt deux
  217. BSP Brushes
  218. Exporting from Maya PLE to Static Mesh
  219. Map Causing Weird Logs.
  220. Exlpoding Barrels
  221. Three Noobastic Questions...
  222. Mappers and Modellers wanted for naruto mod
  223. Custom model ukx refresh problem
  224. Coder looking for a good model.
  225. Something cool
  226. jump pads?
  227. Shooting me straight to Heaven
  228. Has anyone noticed... (Glass)
  229. Changing the max range for Turrets
  230. Animated Textures?
  231. Cameratextureclient trouble.
  232. AS Playerstart Help
  233. moving objects(possibly karma physics)
  234. Help
  235. I Can't Remember what it's called...
  236. Anyone interested in Colt 1911 model?
  237. Selecting a whole map
  238. Meshes Displaying Through Warp Portal?
  239. Textures
  240. artifact-like lines after converting bsp to smesh
  241. Assault objective trigger
  242. MaterialSequence tiny ingame.
  243. Fragment: a single player mod looking for artists and mappers
  244. My ued crashes
  245. VCTF Question of interest
  246. Problem with objective damage volume thingy
  247. Normal Human Pawns?
  248. Any way to see emitters through glass?
  249. Pictures
  250. Energy core obj showing