PDA

View Full Version : Level Editing, Modeling & Skinning



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 [31] 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50

  1. VCTF
  2. Explosion cost me 44 fps after its done..
  3. Zones + Anti Portals
  4. Lining up units in Maya with Unreal Ed
  5. very noob gmax ques
  6. texturing
  7. Alpha channel problems
  8. I cant spawn in my map after installing a mode
  9. Skinning Etiquette?
  10. Ion volume - tank specific
  11. milkshape meshes don't block vehicles
  12. Maya 6.0 -> AutoCAD 2005 -> 3Ds Max
  13. Unreald Ed 3.0 Terrain Bug. Help!
  14. Static mesh UnrealEd -> 3dsmax?
  15. Pathnodes
  16. Err...changing weapons base spawn time
  17. Matinee problems
  18. Looping sound in scripted trigger
  19. Movers and AI
  20. How do I make a volume push
  21. PSA, to finish my model!
  22. VCTF Vehicles Messsed up?
  23. playerstarts
  24. xWeather and AI info
  25. Projectors lighting up BSP?
  26. Scuse me while i face the sky
  27. Movers Scenario
  28. How can I ceate zone where weapons do not work?
  29. UnrealED closes when saving level...
  30. MPLe - missing influence list
  31. Environment map perspective warping
  32. New Mapper's Tool - needs your input!
  33. movers
  34. Paint skin weight tool - Major problems
  35. Assault and sounds question
  36. UE3: Physics Interaction
  37. 'Charger Zones'
  38. Vehicle Factorys How do they work
  39. Help with texturing water?
  40. Ambient Sound that don't 'reset' on Death
  41. Roadpathnodes
  42. A limit to the number of BSP Brushes?
  43. Using default rigs: Need all bones?
  44. 3ds2unr works ok then what?
  45. UnrealEd
  46. How Do I Make A Low Gravity Room For My MAP
  47. Mapping Problem
  48. Flooded Elevator Problem
  49. planets
  50. Any maps use power node activation/destroyed events?
  51. Mappers...do you make your own Static Meshes?
  52. Changing the mesh...
  53. lighting
  54. Ut2004- animations
  55. Hi all.
  56. Optimization help - zones not working?
  57. A few questions.
  58. Converting Maps
  59. Static Mesh resizing not scaling
  60. unr files
  61. Karma objects and performance
  62. animated textures
  63. Texture importing - Part Deux [fixed]
  64. How do i...
  65. Unreal Editor?
  66. Trouble modeling something...
  67. I know, its a newbie question :D
  68. Rotating Staticmesh
  69. level doesn't show on the game
  70. Just after advice...
  71. Walls that aren't really there
  72. PLE import issues - holes
  73. trigger pathways...or something...
  74. Everything gone after room changed
  75. Help i need help with my sky!!!
  76. A few questions
  77. gravity/current? & footstep sounds
  78. Static Mesh doesn't snap to floor
  79. Problem with sounds.
  80. Classic UT maps For UT2004
  81. ok
  82. powercore energyshield
  83. Character textures
  84. Annoying Mover Bug
  85. Karmaboostvolume
  86. Textures not appearing?
  87. How big is too big? Q about Level size compression
  88. Deco layers lighting problem
  89. Problems animating texture
  90. Scorpion skins
  91. Rotating textures on walls
  92. How to add a heightmap in to a terrain?
  93. spawn problem
  94. Mover Sounds: Am I Doomed?
  95. links to static meshes
  96. static mesh not lining up to walls or objects
  97. Problems with play level settings
  98. Health pickups not snapping to floor
  99. Surveillance Camera Help
  100. Mover problems
  101. pls skin help
  102. Help the Noob-overall picture for creating a new character.
  103. Missing actors?
  104. Can't get the UPaint patch
  105. Zone Light Help
  106. bots see through fluid surface!
  107. Adding a 3rd texture to existing models?
  108. First real mesh
  109. The making of Darth Vader - Episode 1
  110. triggered effects in game how is this done????
  111. Vehicle's, what am I doing wrong?
  112. Statics and vertex problems (Maya5.0 PLE)
  113. Please help me
  114. holo-blinds
  115. projectors
  116. Model alpha problem in game, but not in editor
  117. purpose of the entry map
  118. Breakable brushes?
  119. corona visible through static mesh
  120. Coronas...
  121. raven shield to unreal
  122. How to add Y-velocity to xWeatherEffect?
  123. Physics volume gravity woes
  124. can you subtract from a volume?
  125. Projecting onto Particles
  126. ONS Powercores
  127. Unreal ed 3.0 for 2k4
  128. Respawning exploding barrels
  129. Maya ple .Psk help
  130. mesh lighting
  131. Movers Problem
  132. preparing a time bid
  133. How do you make secret rooms?
  134. How do I trigger an emitter
  135. Triger Sounds
  136. Hidden Things: RSVP if you have an opinion
  137. Gravity: "Gravity must not be 0".
  138. problem with unrealed
  139. Trigger Help?
  140. things not possible with emitters
  141. how do i make destroyable objects
  142. hollowing parts of the torlan watch tower ques
  143. maya -> ued lighting
  144. skin problem
  145. Scripted texture text size [fixed]
  146. Adding A Specular Map
  147. Meshes/Textures not to use
  148. wha
  149. Triggerable Skin Changes?
  150. I nedd help with a curving river of lava, please take alook and see if you can help!!
  151. ActorX for Maya 5.0 PLE
  152. two puzzling problems
  153. Exactly, how does one crete a new texture package, or a static mesh package from 3ds?
  154. manta
  155. Unreal Ed Start-Up Error (Solved)
  156. Weapon Skinning help I need
  157. Coat - Karma actor
  158. Karma Actor and Fluid Level Info
  159. angel mapper can you help
  160. jump pads
  161. Seeing emitters through a mesh
  162. Merging Brushes
  163. Mover Question
  164. utx to tga
  165. having some trouble putting armor in my map
  166. weapon help
  167. Music for a Map.
  168. Postal 2
  169. Karma Damage Question
  170. Animating A Mesh Along A Path?
  171. Reskinning a face? help please?
  172. texture browser in ut2003/4kUed, like UT/ nice and tight
  173. hmm should I remake
  174. Teleport current (demo map) help
  175. Assualt objective clicks
  176. NEEDED: Unreal Tournament Level Builder, Internship at USC's ICT
  177. ReadMe requests...
  178. Assualt guide
  179. Level Preview: a [noobie] tip
  180. Hiding spots and static meshes
  181. Need Layout Suggestion for a map.
  182. jump heights/distances
  183. call me a noob, but...
  184. Using [Delete] on my keyboard crashes my Ued
  185. Emmiter -projector
  186. grr... what's with the spawning? what am i doing wrong?
  187. the sentry turrets...
  188. light question
  189. Level Screenshots
  190. Adding a Pool
  191. Terrain disappears version 3339
  192. assault stuff.
  193. Downloading Textures and Static Meshes
  194. CHANGING THE SIZE OF A PAWN
  195. Using cones in the Editor screws up my map
  196. Changing music for menus...
  197. flipping crazy
  198. Vehicle Lighting Problem
  199. RESIDENT EVIL!!! can i put 'aliens' in deathmatch
  200. Good skybox tutorial
  201. trigger questions
  202. special IG gun mods...
  203. Fogring Weirdness
  204. Weapon pick up base
  205. Help saught for photo-realistic lighting
  206. please help!
  207. My Texture
  208. how to add translocator in levels
  209. i cant test map because character dies immediately
  210. Antiportal in occluded terrain?
  211. What do you think of those screenshots?
  212. New Nali Cow for UT2004
  213. Ever have problems scaling the default rig?
  214. textures and static meshes
  215. How to make Invisible BSP not block light
  216. 'Buried Treasure'.
  217. Help needed for my level please help!!!!
  218. Unable to delete emitters
  219. Help! My map dissappeared
  220. Noob questions...
  221. Installing Player Skins - V. Basic Questions
  222. Importing textures.
  223. Blocking volume for Turret Beams?
  224. Fluid Surface Info Optimsation
  225. I know myself and others have had this problem please help
  226. bStaticLighting=False
  227. Exporting / importing meshes from UT99 into UT2004?
  228. Basic Terrain Question
  229. problem with trigger
  230. Critical Error? Help?
  231. Wanted: Maya Levels
  232. Inverted Terrain Problem
  233. How to use vertex color and pre baked lightmap at the same time?
  234. Trouble with skybox!
  235. Faking or Simulating a WaterVolume?
  236. how to apply two textures to one surface?
  237. newbie question, Are textures not supposed to
  238. Question about distributing 3ds max models
  239. Recreating a level....
  240. UnrealEd crashes if I try to rebuild edited terrain
  241. In game texture shader not showing up on player model
  242. List of Comphrensive Kyeboard Commands ?
  243. Question(s)
  244. OMFG. NOW THIS SUCKS.
  245. Uhm can i please have some help?
  246. agh!
  247. Need Help Please!!!
  248. Attaching A Karma Helmit You Can Shoot Off
  249. Bump mapping
  250. OT: DoomEd is frustrating after using UEd