- VCTF
- Explosion cost me 44 fps after its done..
- Zones + Anti Portals
- Lining up units in Maya with Unreal Ed
- very noob gmax ques
- texturing
- Alpha channel problems
- I cant spawn in my map after installing a mode
- Skinning Etiquette?
- Ion volume - tank specific
- milkshape meshes don't block vehicles
- Maya 6.0 -> AutoCAD 2005 -> 3Ds Max
- Unreald Ed 3.0 Terrain Bug. Help!
- Static mesh UnrealEd -> 3dsmax?
- Pathnodes
- Err...changing weapons base spawn time
- Matinee problems
- Looping sound in scripted trigger
- Movers and AI
- How do I make a volume push
- PSA, to finish my model!
- VCTF Vehicles Messsed up?
- playerstarts
- xWeather and AI info
- Projectors lighting up BSP?
- Scuse me while i face the sky
- Movers Scenario
- How can I ceate zone where weapons do not work?
- UnrealED closes when saving level...
- MPLe - missing influence list
- Environment map perspective warping
- New Mapper's Tool - needs your input!
- movers
- Paint skin weight tool - Major problems
- Assault and sounds question
- UE3: Physics Interaction
- 'Charger Zones'
- Vehicle Factorys How do they work
- Help with texturing water?
- Ambient Sound that don't 'reset' on Death
- Roadpathnodes
- A limit to the number of BSP Brushes?
- Using default rigs: Need all bones?
- 3ds2unr works ok then what?
- UnrealEd
- How Do I Make A Low Gravity Room For My MAP
- Mapping Problem
- Flooded Elevator Problem
- planets
- Any maps use power node activation/destroyed events?
- Mappers...do you make your own Static Meshes?
- Changing the mesh...
- lighting
- Ut2004- animations
- Hi all.
- Optimization help - zones not working?
- A few questions.
- Converting Maps
- Static Mesh resizing not scaling
- unr files
- Karma objects and performance
- animated textures
- Texture importing - Part Deux [fixed]
- How do i...
- Unreal Editor?
- Trouble modeling something...
- I know, its a newbie question :D
- Rotating Staticmesh
- level doesn't show on the game
- Just after advice...
- Walls that aren't really there
- PLE import issues - holes
- trigger pathways...or something...
- Everything gone after room changed
- Help i need help with my sky!!!
- A few questions
- gravity/current? & footstep sounds
- Static Mesh doesn't snap to floor
- Problem with sounds.
- Classic UT maps For UT2004
- ok
- powercore energyshield
- Character textures
- Annoying Mover Bug
- Karmaboostvolume
- Textures not appearing?
- How big is too big? Q about Level size compression
- Deco layers lighting problem
- Problems animating texture
- Scorpion skins
- Rotating textures on walls
- How to add a heightmap in to a terrain?
- spawn problem
- Mover Sounds: Am I Doomed?
- links to static meshes
- static mesh not lining up to walls or objects
- Problems with play level settings
- Health pickups not snapping to floor
- Surveillance Camera Help
- Mover problems
- pls skin help
- Help the Noob-overall picture for creating a new character.
- Missing actors?
- Can't get the UPaint patch
- Zone Light Help
- bots see through fluid surface!
- Adding a 3rd texture to existing models?
- First real mesh
- The making of Darth Vader - Episode 1
- triggered effects in game how is this done????
- Vehicle's, what am I doing wrong?
- Statics and vertex problems (Maya5.0 PLE)
- Please help me
- holo-blinds
- projectors
- Model alpha problem in game, but not in editor
- purpose of the entry map
- Breakable brushes?
- corona visible through static mesh
- Coronas...
- raven shield to unreal
- How to add Y-velocity to xWeatherEffect?
- Physics volume gravity woes
- can you subtract from a volume?
- Projecting onto Particles
- ONS Powercores
- Unreal ed 3.0 for 2k4
- Respawning exploding barrels
- Maya ple .Psk help
- mesh lighting
- Movers Problem
- preparing a time bid
- How do you make secret rooms?
- How do I trigger an emitter
- Triger Sounds
- Hidden Things: RSVP if you have an opinion
- Gravity: "Gravity must not be 0".
- problem with unrealed
- Trigger Help?
- things not possible with emitters
- how do i make destroyable objects
- hollowing parts of the torlan watch tower ques
- maya -> ued lighting
- skin problem
- Scripted texture text size [fixed]
- Adding A Specular Map
- Meshes/Textures not to use
- wha
- Triggerable Skin Changes?
- I nedd help with a curving river of lava, please take alook and see if you can help!!
- ActorX for Maya 5.0 PLE
- two puzzling problems
- Exactly, how does one crete a new texture package, or a static mesh package from 3ds?
- manta
- Unreal Ed Start-Up Error (Solved)
- Weapon Skinning help I need
- Coat - Karma actor
- Karma Actor and Fluid Level Info
- angel mapper can you help
- jump pads
- Seeing emitters through a mesh
- Merging Brushes
- Mover Question
- utx to tga
- having some trouble putting armor in my map
- weapon help
- Music for a Map.
- Postal 2
- Karma Damage Question
- Animating A Mesh Along A Path?
- Reskinning a face? help please?
- texture browser in ut2003/4kUed, like UT/ nice and tight
- hmm should I remake
- Teleport current (demo map) help
- Assualt objective clicks
- NEEDED: Unreal Tournament Level Builder, Internship at USC's ICT
- ReadMe requests...
- Assualt guide
- Level Preview: a [noobie] tip
- Hiding spots and static meshes
- Need Layout Suggestion for a map.
- jump heights/distances
- call me a noob, but...
- Using [Delete] on my keyboard crashes my Ued
- Emmiter -projector
- grr... what's with the spawning? what am i doing wrong?
- the sentry turrets...
- light question
- Level Screenshots
- Adding a Pool
- Terrain disappears version 3339
- assault stuff.
- Downloading Textures and Static Meshes
- CHANGING THE SIZE OF A PAWN
- Using cones in the Editor screws up my map
- Changing music for menus...
- flipping crazy
- Vehicle Lighting Problem
- RESIDENT EVIL!!! can i put 'aliens' in deathmatch
- Good skybox tutorial
- trigger questions
- special IG gun mods...
- Fogring Weirdness
- Weapon pick up base
- Help saught for photo-realistic lighting
- please help!
- My Texture
- how to add translocator in levels
- i cant test map because character dies immediately
- Antiportal in occluded terrain?
- What do you think of those screenshots?
- New Nali Cow for UT2004
- Ever have problems scaling the default rig?
- textures and static meshes
- How to make Invisible BSP not block light
- 'Buried Treasure'.
- Help needed for my level please help!!!!
- Unable to delete emitters
- Help! My map dissappeared
- Noob questions...
- Installing Player Skins - V. Basic Questions
- Importing textures.
- Blocking volume for Turret Beams?
- Fluid Surface Info Optimsation
- I know myself and others have had this problem please help
- bStaticLighting=False
- Exporting / importing meshes from UT99 into UT2004?
- Basic Terrain Question
- problem with trigger
- Critical Error? Help?
- Wanted: Maya Levels
- Inverted Terrain Problem
- How to use vertex color and pre baked lightmap at the same time?
- Trouble with skybox!
- Faking or Simulating a WaterVolume?
- how to apply two textures to one surface?
- newbie question, Are textures not supposed to
- Question about distributing 3ds max models
- Recreating a level....
- UnrealEd crashes if I try to rebuild edited terrain
- In game texture shader not showing up on player model
- List of Comphrensive Kyeboard Commands ?
- Question(s)
- OMFG. NOW THIS SUCKS.
- Uhm can i please have some help?
- agh!
- Need Help Please!!!
- Attaching A Karma Helmit You Can Shoot Off
- Bump mapping
- OT: DoomEd is frustrating after using UEd