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View Full Version : UT2004 Level Editing, Modeling & Skinning



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  1. how to make a static mesh bigger at the bottom and narrower at the top?
  2. Terrain Texs.
  3. Im having serious Maya Issues
  4. Zero-thickness walls and assorted editing?
  5. anyone regognise this GPF?
  6. help with a vehicle
  7. Vehicle Over Ride Actor
  8. CTF spawn
  9. ONS teams are spawning at wrong bases
  10. wants to learn modeling :D
  11. Problem with making angled meshes!?
  12. ONS bots and vehicles > PROBLEMS
  13. where can I put my map for download?
  14. Why doesnt it work?
  15. Bot issues
  16. Shadow problem on terrain.
  17. Slippery Surfaces?
  18. Unusual brightness Problems with Game and UED
  19. Cant Make Vehicles
  20. funny Easter-Egg
  21. Whats wrong with this compile stuff (can't find the problem !!!)
  22. Ued3.0 Annoyances
  23. Looking for textures...
  24. Pathnodes on Terrain
  25. Oooh how cool the skyboxes were in Unreal1/UT99 days...
  26. Convert a DM map to ONS???
  27. Trouble setting up Maya PLE
  28. How to make bots crouch?
  29. Leveldesigner.com gone?
  30. Rounded Edges on Cubes?
  31. Help with static mesh arches. Please
  32. Question: U2 -> UT2004
  33. Need help with player spawn and bot pathing
  34. Projector Problem
  35. Eccentric Bot Behavior
  36. New Weapon Stance
  37. Bombing Run
  38. Need Model/Mesh Help Please!
  39. Assault playerstarts
  40. y cut back ANtiPortals?
  41. Whoa, DM-Gestalt is just a couple meshes.
  42. Static Meshes
  43. boulders not blocking vehicles
  44. Possible to transfer Actors automatically to a new map with same settings?
  45. Skinners & Coders For UDemolition
  46. ActorX Problem
  47. Viewport hotkeys
  48. lighting question_plz_help
  49. N0000000000000000000...
  50. Need help with creating rain effects (with emitters)
  51. UT99 to UT2k4
  52. sunlight problems
  53. Resizing Static Meshes
  54. Door triggers
  55. Deleting Hidden Actors
  56. UEd Problem, NEED FIX! EDIT: FIXED!
  57. Trying to use a different xPawn
  58. Need help making this texture reflective / icy
  59. Skinning Static Meshes?
  60. triggered emitter
  61. Assault Is Hard!
  62. Is maya really necesary?
  63. Community Mappers use more BSP?
  64. 2 strange problems...
  65. minigun turrets??
  66. ut99 AS maps?
  67. Maya units to UED units?
  68. animation questions
  69. Antiportal shape
  70. Undeletable bad brush problem...
  71. Desperate for answers Room copying question
  72. What the hell?
  73. Map Load error
  74. wierd message when i load a level
  75. What's up with the 'RockingSkyZoneInfo' -actor?
  76. Want my BOT to walldodge
  77. Help with texture making!?!
  78. Vertex Problem
  79. Creating Custom Announcers
  80. Prolly a simple Mover question but...
  81. brush default position
  82. Textures go bright when subtracting adjacent space
  83. Straw Golem (Scarecrow) Model RELSEASED!
  84. Sunlight or zonelight for BSP terrain?
  85. Unreal Editor problems >.<!
  86. Asteroid
  87. first model (need help)
  88. Terrain and Cores/Nodes
  89. Editting original content
  90. is it possible to use assault turrets in ONS?
  91. Problems with movers
  92. Problem with a Window(ScreenShots Included)
  93. Americas Army - Maps editable?
  94. DOA style Fighter?
  95. Quick editor question
  96. Moving Lights
  97. Ladders...
  98. Making neon lights?
  99. Need a Helicopter Mesh!!!!!
  100. Problem with collision meshes
  101. see through grates
  102. Actors not visible but still there
  103. building lights
  104. simple question
  105. A 2004 Crack
  106. Ragdoll collisions?
  107. Export static mesh to a 3ds or max file?
  108. UED3: Actor and other icons disappear
  109. Necro Skin Pack
  110. Importing cad models into UT?
  111. Help on Max6 UVW Mapping
  112. I made my first S|Mesh!
  113. Can the built-in skeleton model be used?
  114. Ugly shadows
  115. Bug or User Error?
  116. How do you texture stuff in 3ds Max5?
  117. Subject making new .usx
  118. Troopers Mod Maps for Normal DM and CTF games
  119. Missing WeaponFire Class
  120. Skinning help
  121. UEd likes Last Man Standing
  122. bad export from Maya to UEd?
  123. Exporting to UnrealED
  124. Seeing outside of map through a shader issue
  125. Transparent textures?
  126. Black walls...
  127. Adding vertices to a cube
  128. the editor no longer shows the patlines in my map
  129. UV Snapshot and PLE Watermarks
  130. Max to UnrealED
  131. original question-skyscraper with the vast # of floors & rooms
  132. Larger texture
  133. TexEnv map turning black (solved)
  134. Video Screen
  135. is uPaint worthless?
  136. Importing weapons from certain mods
  137. New to mapping *Need Help*
  138. vehicle faster
  139. How tall is the player?
  140. Changing View Distance in MayaPLE
  141. Any clue why it gives me this error
  142. Can You Lock/Hide Brushes?
  143. static meshes of vehicles
  144. Trigger Area
  145. change Vehicle in maps ?
  146. MVPB_Hood
  147. Question about doors...
  148. Bone positions?
  149. I die when I spawn, when testing map
  150. Green/Yellow skin pack
  151. Problem!!!!! Please Help Asap
  152. Emitter problem
  153. Lightwave 8 and UED Q.
  154. Texture browser not working
  155. Alpha textures on StaticMeshes?
  156. Need Help with a few things.
  157. Maximum number of spinebones?
  158. Anyone Take Modeling Requests?
  159. Custom sounds for download?
  160. spawn in space fighter?
  161. Vehicle's
  162. textures go from color to black and white when importing...
  163. How do I set the player starts for CTF
  164. Is it bad to use static meshes as terrain?
  165. Am I doing something wrong? Movers
  166. 3 Questions: How to and what to!
  167. Starting Game in Editor
  168. Sheet brush broken?
  169. Maya... newbe question
  170. problem
  171. Can only see terrain in Wireframe mode
  172. Animating Help.
  173. Remember the Pressure map in UT1?
  174. Limiting guns for my level
  175. Weird Lighting issues
  176. Egypt Static meshes dont align to grid?
  177. changing the skin of vehicles in ONS or so i thought
  178. Problem with saving in UEd3 [possible solution]
  179. Can some one PLEASE help me!
  180. Goku Player Model almost done.
  181. Is this just me, or...
  182. Static Meshes and Solidworks 2004
  183. teams and bots
  184. Questions about rigging models in Maya
  185. What's up with this bsp error??
  186. X-Axis flipping on 3dsmax .ASE import?
  187. Chaos Mod and Info
  188. Name That Texture!!
  189. Thunder and Lightning
  190. FHINV help me please
  191. Aaaargh, stop the madness! odd UEd behaviour
  192. Smoothing groups in MayaPLE: not working
  193. my map doesnt show in other peoples maplist [solved]
  194. Re:toolkit
  195. ued gremlin strikes back!
  196. DoorsAnc.uax anyone? [nevermind]
  197. Health Zone
  198. User files
  199. Skin Help
  200. Kat ragdolls.
  201. How to prevent emitters passing zones?
  202. What should I do to a model before exporting to UED?
  203. Meshes
  204. More Lighting Issues
  205. whats the best website to download skins for UT 2004?
  206. Updating 2k3 skins to 2k4 -- how?
  207. 2 questions...
  208. need sound!
  209. Need help fast
  210. Where are the new fixes that came with the patch?
  211. Error message when opening CUT2 maps in UnrealEd...
  212. How to Fake Cool Lighting...
  213. ActiveX
  214. Lighting issues
  215. How to make players bigger upon entering a map?
  216. Please help importing textures
  217. UPaint-Help!
  218. UED-2K4: "drag face"???
  219. Lighting Prob on multiple Stat Meshes
  220. texture aligning, trim scaling problem.
  221. Minigun Turret Texture
  222. HELP ME , I'm A Prat
  223. Basic SpriteEmitter tutorial for mappers! [Pics]
  224. What program do I need...
  225. Please Help!
  226. PLease help me with this
  227. Vertex lighting tutorial?
  228. Fluids
  229. Exporting exisitng models for small single player mod.
  230. Making Karma Actor hurt players
  231. i need help
  232. Triggerd explosion
  233. i need help with my remake of CTF-Tutorial plz
  234. Using Player Models As Static Meshes?
  235. A few problems... (hall of mirror and terrain problem)
  236. Right Click menu not working - Learning
  237. Maya 5 Question
  238. to BE TEH FLY!
  239. auto death problem
  240. static meshes not accepting projectors
  241. fisrt map giving me troubles
  242. Texturing problem in 3dsm5
  243. MayaPLE Texture Mapping
  244. How far can you mod UT2004?
  245. gun polygon count?
  246. Was there a "Better" way to make vehicles respect surfaces?
  247. myLevel static meshes?
  248. copying collision primitives?
  249. Any mappers want to contribute to Gem Feeder?
  250. Ideas for maps